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- on idle
- end
-
- on exitFrame
- go(the frame)
- end
-
- on enterFrame
- global gOnPC, mouseUp, gSysVol, gMovieStartMod
- if the pauseState = 0 then
- spinCursor()
- set the visible of sprite 35 to 0
- pause()
- puppetPalette(value(the number of cast "walk palette"))
- updatePalette()
- set the visible of sprite 35 to 1
- set the puppet of sprite 35 to 1
- set theVolume to 150
- set theVolume to integer(gSysVol * (float(theVolume) / float(255)))
- set theVolume to integer(theVolume * 1.5)
- if theVolume > 255 then
- set theVolume to 255
- end if
- set the volume of sprite 35 to 0
- set the puppet of sprite 35 to 1
- continue()
- updateStage()
- stopCursor()
- set the volume of sprite 35 to gSysVol
- preRollMov(35)
- set earlyExit to 0
- set cont to 1
- repeat while cont
- set the movieRate of sprite 35 to 1
- updateStage()
- if the movieRate of sprite 35 > 0 then
- exit repeat
- end if
- end repeat
- repeat while the movieRate of sprite 35 > 0
- if the mouseDown = 1 then
- set the movieRate of sprite 35 to 0
- set earlyExit to 1
- exit repeat
- end if
- updateStage()
- end repeat
- spinCursor()
- set the movieRate of sprite 35 to 0
- set the visible of sprite 35 to 0
- set the puppet of sprite 35 to 0
- puppetPalette(0)
- updateStage()
- wait(10)
- spinCursor()
- dissolveEffect()
- go("Start2")
- spinCursor()
- unLoad(1, 9)
- palaceCursors(1)
- startMouse()
- resetCursor()
- end if
- end
-